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[Aggregate Issue] Bloodborne - Various bugs/Known problems on each platform #1641
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It was high time to do it)) Edit: @Hermiten It is also worth adding: |
So, friends! I'm telling you about the fun of playing Bloodborne on Steam Deck OLED. SteamOS Stable (recent updates). Emulator Settings: Patches: This kind of thing meets me (lasts for several seconds, maybe 10), it changes every time I start)) I started a new game, I don't remember the first time or the second time I got into the game... (there was a hang-up on character creation or not... I forgot). At this stage, the game may freeze and close, but when we start the game again, we can continue. Next, what I did in the game was pick up the initial weapon, then, ATTENTION, I took off my clothes and immediately put them on. (By the way, as you can see, the clothing icons are not displayed, although the equipment is there.) And our character is now updated. Then, perhaps this does not always happen, but walls, enemies and the rest began to appear. I also tried to move to Central Yarnam and the clinic. For those who have a Steam Deck, check it out. As soon as you arrive at the clinic, immediately take off all your clothes and put them back on. I also uploaded my saves and here are screenshots from Forsaken Cainhurst Castle. In general, it is necessary to repair the initial equipment or something related to it. I seem to have said everything I wanted to say, if I haven't forgotten anything. |
You can add #1547 into the huge ram/vram consumption |
There is an issue where most of the sound effects (weapons hitting, using blood vials, etc) stop playing if you force-quit the game without going to the main menu. I can reliably reproduce both the problem and the fix, so if you ever have an issue with disappearing sounds: start the game, and then quit to the (ingame) menu, and then close the emulator. The next time you start it, sounds will work again. I assume the problem is related to the warning message that pops up when you start the game if you haven't closed it properly. The other problem I encountered is that the "item glow" from defeated mobs do not appear. When I walk over the corpse, the "press X to pick up loot" prompt appears and works, it's just the graphics that are missing. I have tried the Tess branch referred to in the first post, and it didn't work there either. Apart from these two things, the game seems to run surprisingly well and stable with some minor glitches, but I only played up until the first boss. |
Dark&Light flickerings on screen, even the game UI keeps normal. Only happening on NVIDIA cards. AAAAAHH.mp4 |
You are right, I should have disabled the patch before reporting. Them item glow is also fine on the current tesselation branch, I think I might have tried an older version before. |
I've managed to get Bloodborne running using Distrobox on Bazzite. I believe there is an issue with using the mesa drivers when just running the AppImage. The Distrobox I am using has the AMD Pro Drivers which don't seem to have the same issues as the Mesa drivers. Everything is pretty smooth minus the occasional hiccup on my machine. Here is a gist of how I got it working for those that may want it: https://gist.github.com/noelmiller/97ee9c6d6279c311ddcfa455d41c64e3 |
This has been my experience when running shadps4 on Bazzite even using ngoquang's fork on my Deck and on my PC. I think it has something to do with the AMD Mesa drivers not working the same way that the AMD Pro Driver do. Unfortunately, you can't run the pro drivers on a steam deck OLED as the graphics card doesn't support them. I'm not sure if maybe we should start a separate issue for this? |
macOS should be able to run after #1683 gets merged and it also fixes/improves the VRAM situation. |
It may be handy to link the compat reports in this aggregate too, as they may have extra info - shadps4-emu/shadps4-game-compatibility#71 There's a character creation crash issue reported here #1540
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I think can be add hardware specific |
Bloodborne CUSA00900 crashes with this error:
I'm on shadPS4 v4.0.1 WIP main 0fd1ab6 on Windows 11 I have these patches enabled: |
It's been confirmed by different users that the crashes occuring on intel 12th gen and newer CPUs when attacking or attacked by enemies only happen on Windows, and not on Linux. So it could be some sort of scheduling issue as previously suspected |
Any Intel CPU's suffering from those *sfx crashes... |
Can confirm crashing on enemy attack (no need to get hit, using healing item also crashes the game) on my Intel Ultra 7 265k + RTX3080. Running shadps4 in Windows 10 Proxmox VM. On a different system running a i9 10850k + RTX 3080, Windows 11 bare metal, the crash doesn't happen. |
@rainmakerv3 Ryzen 5 7600X on Arch Linux, instant guaranteed freeze when getting hit by this fella near the starting area... though I should probably test with no patches... brb EDIT: Okay so perhaps that one is caused by one of the patches. |
Did you manage to solve the screen glitching when opening the game? |
The linked (now fixed) sound issue was on every platform, not just Linux. There is now a new sound issue, #2015, which so far only has two people affected on Linux, but could once again be an issue for everyone. You seem to have accidentally melded together two issues - CPU overusage + VRAM overusage, now you have deleted the VRAM overusage link (the issue is fixed nowadays) but kept the CPU usage one. It would be helpful to note that resolution patches over 1080p cause frequent unloading issues (which seem to be present even without them, but rarely) and that there's a sound issue related to the FPS unlock patches that makes some sounds disappear but resolves if a person correctly exits the game. And finally a MacOS -> macOS nitpick. |
I haven't looked for a solution, but the problem still exists. It lasts about 18 seconds, then a gray screen appears for a second or two, and I find myself in the main menu of the game. Now there are no more problems with the environment that I wrote about, and the performance is 10-20 frames per second, but mostly in the 15-20 range. There is also a problem with the shadPS4 interface itself, because of the description, the window size changes, if there are 3 lines in the description - one window size, you point to another element with 4 lines of description, then the window size changes. |
I noticed this too. It's very disorienting. What's weird is my son and I are both running Ubuntu 24.04 and I have this issue and he doesn't. Same version of shadps4 too. |
VRAM overusage is definitely still an issue. |
Pretty sure this is like that on ps4 and not an actual issue on shadPS4's end. |
Don't know with how many people this has been happening but I have seen bloodborne crashing during some bossfights (Cleric Beast, Vicar Amelia, Blood-Starved Beast), this didn't happened with other bosses I've found so far (not even the ones from the chalice dungeons). |
@matt35imulator PR #2095 this issue has been resolved, but now instead of these screen flickers, you will have a black screen for 18 seconds. In Windows 11, it takes me 6-7 seconds to load up to the menu, on Steam Deck it takes about 22 seconds. Patches: |
@Cloneus the reason you're crashing is the remaster project, please don't report "issues" like this here while using game patches and mods. |
Sorry, I'll redo testing without mods and patches. |
After testing again. Removing all mods and patches seemed to resolve the issue of crashing on attacks/being attacked, with the main culprit being the Remaster mod as you perscribed. Thank you for the help. |
This topic is updated regularly (Last one: 12.Jan.2025)
Welcome to the aggregate issue about Bloodborne.
The goal is to centralize all the issues that concern Bloodborne so as not to have dozens of open topics, to be able to more easily follow the resolution of this, also help newbies to understand and then ShadPS4 is not exclusively dedicated to Bloodborne.
Feel free to improve this one, if you have any suggestions, etc...
Caution
Every platform
Important
Using patches/mods can create in-game problems. We do not support their use and tests must be carried out without them.
Windows specific
Compatibility thread: shadps4-emu/shadps4-game-compatibility#71
Linux specific
Compatibility thread: shadps4-emu/shadps4-game-compatibility#1478
macOS specific
Bloodborne can now start with the latest commits but in a very early stage.
Compatibility thread: shadps4-emu/shadps4-game-compatibility#1595
Unofficial Setup Guide
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