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Add: add math.pow #836
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Add: add math.pow #836
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a8bf28c
add math.pow
Jim8y 7e2a289
add UT
Jim8y 4e59d26
Merge branch 'master' into math.pow
Jim8y a657696
Merge branch 'master' into math.pow
Jim8y 38a3eea
add Math of our own
Jim8y 4dbe5fc
Merge branch 'master' into math.pow
Jim8y 9029232
add UT tests
Jim8y b9750bf
Merge branch 'math.pow' of github.com:Liaojinghui/neo-devpack-dotnet …
Jim8y c9ee7e2
Update src/Neo.SmartContract.Framework/Math.cs
shargon 6a0d22b
Update src/Neo.SmartContract.Framework/Math.cs
shargon 60bbfb7
Merge branch 'master' into math.pow
shargon 6506918
remove system convert and ensure that new Math methods still generate…
Jim8y 6aa388a
Merge branch 'master' into math.pow
Jim8y 87bbaaf
recover System.Math
Jim8y 6468ad0
Merge branch 'master' into math.pow
Jim8y 7cfdafc
use neo math
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I think that we haven't got double or float compatibility
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yes and no. yes it uses double and neo does not support double. no it is c#, and it compiles and works well. truth is, we can not prevent developer from using double at all, it actually works in neo, c# convert them implecitly into int or other types, we cant prevent it, we cant detect it, we even 'support' it.
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i will do some study on this, maybe ban those key words from source level.