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feat: Joints
implementation
#150
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# Joints | ||
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Joints is an extension feature provided in [Rapier#Joint](https://rapier.rs/docs/user_guides/javascript/joints/). It lets us connect two or more bodies, restricting their movements according to each other. | ||
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In **Tres** we can achieve such motion restriction by using one of the available components designed to handle joints: | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Small one but maybe we need consistency here it all pages should be "Tres.js" There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Noted |
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- [GenericJoint](../../src/components/joints/index.ts#L41) | ||
- [PrismaticJoint](../../src/components/joints/index.ts#L51) | ||
- [RevoluteJoint](../../src/components/joints/index.ts#L60) | ||
- [RopeJoint](../../src/components/joints/index.ts#L69) | ||
- [SphericalJoint](../../src/components/joints/index.ts#L78) | ||
- [SpringJoint](../../src/components/joints/index.ts#L86) | ||
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All of them extends [BaseJoint](../../src/components/joints/index.ts#L96). | ||
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## How to use | ||
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Here's a basic `Joints` implementation in **Tres**: | ||
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```vue | ||
<script setup lang="ts"> | ||
import { RigidBody, SphericalJoint } from '@tresjs/rapier' | ||
import { shallowRef } from 'vue' | ||
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const bodyRefs = shallowRef( | ||
Array.from({ length: 10 }).map(() => shallowRef(null)), | ||
) | ||
</script> | ||
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<template> | ||
<RigidBody | ||
v-for="(ref, i) in bodyRefs" | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I got a problem, the mental load of this example is high. I would instead, in this page, come with a very basic example, just two rigid Bodies joined (just that). The idea here is that they learn how to use it. |
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:key="i" | ||
:ref="ref" | ||
:type="i === 0 ? 'kinematic' : 'dynamic'" | ||
:position="[i * 1.5, 0, 0]" | ||
collider="ball" | ||
> | ||
<TresMesh> | ||
<TresSphereGeometry /> | ||
<TresMeshNormalMaterial /> | ||
</TresMesh> | ||
</RigidBody> | ||
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<SphericalJoint | ||
v-for="(ref, i) in bodyRefs" | ||
:key="i" | ||
:bodies="[ref.value?.[0]?.instance, bodyRefs[i - 1]?.value?.[0]?.instance]" | ||
:params="[ | ||
[-1.1, 0, 0], | ||
[1.1, 0, 0], | ||
]" | ||
/> | ||
</template> | ||
``` | ||
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> Preview | ||
<img width="843" alt="Screenshot 2024-12-09 at 4 01 58PM" src="https://github.com/user-attachments/assets/9baaea58-f996-45d5-b4f4-34dae30d44cb"> | ||
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### Explanation | ||
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In the above example, we created a list of 10 `RigidBody` references and mapped them using the `v-for` directive. Then, we implemented the `SphericalJoint` component, creating a Joint between each mapped `RigidBody`. | ||
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:::info | ||
To understand how each Joint type works, please take a look at the official [Rapier Joint Documentation](https://rapier.rs/docs/user_guides/javascript/joints). | ||
::: |
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<script setup lang="ts"> | ||
import { OrbitControls } from '@tresjs/cientos' | ||
import { TresCanvas } from '@tresjs/core' | ||
// eslint-disable-next-line ts/ban-ts-comment | ||
// @ts-ignore | ||
import { type ExposedRigidBody, Physics, RigidBody, SphericalJoint } from '@tresjs/rapier' | ||
import { ACESFilmicToneMapping, Quaternion, SRGBColorSpace } from 'three' | ||
import { shallowRef } from 'vue' | ||
import type { ShallowRef } from 'vue' | ||
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const gl = { | ||
clearColor: '#82DBC5', | ||
shadows: true, | ||
alpha: false, | ||
outputColorSpace: SRGBColorSpace, | ||
toneMapping: ACESFilmicToneMapping, | ||
} | ||
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const yRotation = shallowRef(0) | ||
const bodyRefs: ShallowRef<ShallowRef[]> = shallowRef( | ||
Array.from({ length: 10 }).map(() => shallowRef<ExposedRigidBody>(null)), | ||
) | ||
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setInterval(() => { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why setInterval? And if you decided to use setInterval, please remember to clear the interval in the onUnmouted There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Oh yeah, you're right,
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const body = bodyRefs.value[0].value?.[0]?.instance | ||
if (!body) { return } | ||
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yRotation.value = yRotation.value + 1 | ||
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body.setNextKinematicRotation(new Quaternion(0, Math.sin(yRotation.value) * 1.5, 0, 1)) | ||
}, 1000) | ||
</script> | ||
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<template> | ||
<TresCanvas v-bind="gl" window-size> | ||
<TresPerspectiveCamera :position="[0, 0, 30]" :look-at="[0, 0, 0]" /> | ||
<OrbitControls /> | ||
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<Suspense> | ||
<Physics debug> | ||
<RigidBody | ||
v-for="(ref, i) in bodyRefs" | ||
:key="i" | ||
:ref="ref" | ||
:type="i === 0 ? 'kinematic' : 'dynamic'" | ||
:position="[i * 1.5, 0, 0]" | ||
collider="ball" | ||
> | ||
<TresMesh> | ||
<TresSphereGeometry /> | ||
<TresMeshNormalMaterial /> | ||
</TresMesh> | ||
</RigidBody> | ||
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<SphericalJoint | ||
v-for="(ref, i) in bodyRefs" | ||
:key="i" | ||
:bodies="[ref.value?.[0]?.instance, bodyRefs[i - 1]?.value?.[0]?.instance]" | ||
:params="[ | ||
[-1.1, 0, 0], | ||
[1.1, 0, 0], | ||
]" | ||
/> | ||
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<RigidBody type="fixed"> | ||
<TresMesh :position="[0, -10, 0]"> | ||
<TresPlaneGeometry :args="[40, 40, 20]" :rotate-x="-Math.PI / 2" /> | ||
<TresMeshBasicMaterial color="#f4f4f4" /> | ||
</TresMesh> | ||
</RigidBody> | ||
</Physics> | ||
</Suspense> | ||
</TresCanvas> | ||
</template> |
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export * from './colliders' | ||
export { default as InstancedRigidBody } from './InstancedRigidBody.vue' | ||
export * from './joints' | ||
export { default as Physics } from './Physics.vue' | ||
export { default as RigidBody } from './RigidBody.vue' |
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<script lang="ts" setup> | ||
import { type ImpulseJoint, type JointAxesMask, type JointData, Quaternion, Vector3 } from '@dimforge/rapier3d-compat' | ||
import { onUnmounted, shallowRef, watch } from 'vue' | ||
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import { useRapier } from '../../composables' | ||
import type { JointProps, QuaternionArray, VectorArray } from '../../types' | ||
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const { | ||
type = 'fixed', | ||
bodies, | ||
params = [ | ||
[0, 0, 0], | ||
[0, 0, 0, 0], | ||
[0, 0, 0], | ||
[0, 0, 0, 0], | ||
], | ||
wakeUpOnChanges = true, | ||
} = defineProps<JointProps>() | ||
const { world, rapier } = useRapier() | ||
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const joins = shallowRef<ImpulseJoint>() | ||
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watch(() => bodies, (bodies) => { | ||
if ( | ||
joins.value | ||
|| !(bodies?.[0] instanceof rapier.RigidBody) | ||
|| !(bodies?.[1] instanceof rapier.RigidBody) | ||
|| !Array.isArray(params) | ||
) { | ||
return | ||
} | ||
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let jointParams: JointData | undefined | ||
let hasParamsError = false | ||
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if ( | ||
type === 'fixed' | ||
&& params.length >= 4 | ||
&& (Array.isArray(params[0]) && params[0].length >= 3) | ||
&& (Array.isArray(params[1]) && params[1].length >= 4) | ||
&& (Array.isArray(params[2]) && params[2].length >= 3) | ||
&& (Array.isArray(params[3]) && params[3].length >= 4) | ||
) { | ||
jointParams = rapier.JointData.fixed( | ||
new Vector3(...params[0] as VectorArray), | ||
new Quaternion(...params[1] as QuaternionArray), | ||
new Vector3(...params[2] as VectorArray), | ||
new Quaternion(...params[3] as QuaternionArray), | ||
) | ||
} | ||
else if (type === 'fixed') { | ||
hasParamsError = true | ||
} | ||
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if ( | ||
type === 'generic' | ||
&& params.length >= 3 | ||
&& (Array.isArray(params[0]) && params[0].length >= 3) | ||
&& (Array.isArray(params[1]) && params[1].length >= 3) | ||
&& (Array.isArray(params[2]) && params[2].length >= 3) | ||
&& typeof params[3] === 'number' | ||
) { | ||
jointParams = rapier.JointData.generic( | ||
new Vector3(...params[0] as VectorArray), | ||
new Vector3(...params[1] as VectorArray), | ||
new Vector3(...params[2] as VectorArray), | ||
params[3] as JointAxesMask, | ||
) | ||
} | ||
else if (type === 'generic') { | ||
hasParamsError = true | ||
} | ||
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if ( | ||
type === 'prismatic' | ||
&& params.length >= 4 | ||
&& (Array.isArray(params[0]) && params[0].length >= 3) | ||
&& (Array.isArray(params[1]) && params[1].length >= 3) | ||
&& (Array.isArray(params[2]) && params[2].length >= 3) | ||
) { | ||
jointParams = rapier.JointData.prismatic( | ||
new Vector3(...params[0] as VectorArray), | ||
new Vector3(...params[1] as VectorArray), | ||
new Vector3(...params[1] as VectorArray), | ||
) | ||
} | ||
else if (type === 'prismatic') { | ||
hasParamsError = true | ||
} | ||
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if ( | ||
type === 'revolute' | ||
&& params.length >= 3 | ||
&& (Array.isArray(params[0]) && params[0].length >= 3) | ||
&& (Array.isArray(params[1]) && params[1].length >= 3) | ||
&& (Array.isArray(params[2]) && params[2].length >= 3) | ||
) { | ||
jointParams = rapier.JointData.revolute( | ||
new Vector3(...params[0] as VectorArray), | ||
new Vector3(...params[1] as VectorArray), | ||
new Vector3(...params[2] as VectorArray), | ||
) | ||
} | ||
else if (type === 'revolute') { | ||
hasParamsError = true | ||
} | ||
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if ( | ||
type === 'rope' | ||
&& params.length >= 3 | ||
&& typeof params[0] === 'number' | ||
&& (Array.isArray(params[1]) && params[1].length >= 3) | ||
&& (Array.isArray(params[2]) && params[2].length >= 4) | ||
) { | ||
jointParams = rapier.JointData.rope( | ||
params[0], | ||
new Vector3(...params[1] as VectorArray), | ||
new Quaternion(...params[2] as QuaternionArray), | ||
) | ||
} | ||
else if (type === 'rope') { | ||
hasParamsError = true | ||
} | ||
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if ( | ||
type === 'spherical' | ||
&& params.length >= 2 | ||
&& (Array.isArray(params[0]) && params[0].length >= 3) | ||
&& (Array.isArray(params[1]) && params[1].length >= 3) | ||
) { | ||
jointParams = rapier.JointData.spherical( | ||
new Vector3(...params[0] as VectorArray), | ||
new Vector3(...params[1] as VectorArray), | ||
) | ||
} | ||
else if (type === 'spherical') { | ||
hasParamsError = true | ||
} | ||
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if ( | ||
type === 'spring' | ||
&& params.length >= 5 | ||
&& typeof params[0] === 'number' | ||
&& typeof params[1] === 'number' | ||
&& typeof params[2] === 'number' | ||
&& (Array.isArray(params[3]) && params[3].length >= 3) | ||
&& (Array.isArray(params[4]) && params[4].length >= 3) | ||
) { | ||
jointParams = rapier.JointData.spring( | ||
params[0], | ||
params[1], | ||
params[2], | ||
new Vector3(...params[3] as VectorArray), | ||
new Vector3(...params[4] as VectorArray), | ||
) | ||
} | ||
else if (type === 'spring') { | ||
hasParamsError = true | ||
} | ||
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if (hasParamsError) { | ||
throw new Error(`Invalid "${type}" joint parameters`) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Maybe too difficult, but could be said what parameters have problems? |
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} | ||
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if (!jointParams) { | ||
throw new Error(`Unsupported joint type. If you think this is a bug or the "${type}" type should be implemented, please open an issue.`) | ||
} | ||
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joins.value = world.createImpulseJoint(jointParams, bodies[0], bodies[1], wakeUpOnChanges) | ||
}) | ||
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onUnmounted(() => { | ||
if (joins.value) { | ||
world.removeImpulseJoint(joins.value, wakeUpOnChanges) | ||
} | ||
}) | ||
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defineExpose({ | ||
joins, | ||
}) | ||
</script> | ||
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<template> | ||
<slot v-once></slot> | ||
</template> |
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I think the settings should be removed here, this is personal to our environments.
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got it ✅