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objective-c.m
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/*
Cheatsheet for objective c code.
*/
#import "SomeFile.h"
#pragma mark -
#pragma mark === Constants ===
#pragma mark
#define kSomeConstant 30
// iPhone dimensions
#define kIPhoneWidth 320
#define kIPhoneHeight 480
#define kIPadWidth 640
#define kIPadHeight 960
#define kStatusBarHeight 20
#define kTopNavHeight 44
#define kTabBarHeight 49
#pragma mark -
#pragma mark === Static methods ===
#pragma mark
static void staticMethod(int someInt) {
}
#pragma mark -
#pragma mark === Contructors ===
#pragma mark
- (id)init
{
self = [super init];
if (self) {
// Custom initialization
}
return self;
}
- (id)initWithInteger:(int)i
{
self = [super init];
if (self) {
[self setInteger:i];
}
return self;
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
#pragma mark -
#pragma mark === Decontructors ===
#pragma mark
- (void)dealloc
{
[something release];
[super dealloc];
}
#pragma mark -
#pragma mark === Setter/Getter methods ===
#pragma mark
- (SomeClass *)instanceName {
if (!instanceName) {
instanceName = [[SomeClass alloc] init];
}
return instanceName;
}
#pragma mark -
#pragma mark === Class definition ===
#pragma mark
// Interface
@interface SomeClass : ParentClass <ProtocolClass> {
UIView *view;
UILabel *label;
@private
NSString *privateString;
}
- (void)someMethod;
- (NSString *)description; // String representation of the object (toString method)
+ (void)classMethod; // Method of the class ie, call it with [SomeClass classMethod];
/*
Properties
Types
readonly - only getter, no setter
assign - pointer copied only
- usually for delegates
retain - increase retain count. Remember to release!
- usually for objects whose lifetime you want to guarantee
copy - creates a copy, and increases retain count. Remember to release!
- usually for NSStrings
Can synthesize with
@synthesize propertyName = ivarName; // to have property and variable be different names
*/
// To connect in interface builder
@property (nonatomic, retain) IBOutlet UIView *view;
// Normal property
@property (nonatomic, retain) UILabel *label;
@end
// Class extension (http://stackoverflow.com/questions/360968/category-usage-in-objective-c/361140#361140)
@interface SomeClass()
- (NSString *)somePrivateMethod;
@end
// Implementation
@implementation SomeClass
@synthesize view, label;
- (void)someMethod
{
// someMethod implementation
}
- (NSString *)somePrivateMethod
{
}
@end
// Check class type of an instance
[myObject class] == [MyClass class];
[myObject isKindOfClass:[AnObject class]];
#pragma mark -
#pragma mark === UINavigation ===
#pragma mark
UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemEdit target:self action:@selector(editButtonPress)];
self.navigationItem.rightBarButtonItem = editButton;
[editButton release];
UIBarButtonItem
– initWithBarButtonSystemItem:target:action:
– initWithCustomView:
– initWithImage:style:target:action:
– initWithTitle:style:target:action:
typedef enum {
UIBarButtonSystemItemDone,
UIBarButtonSystemItemCancel,
UIBarButtonSystemItemEdit,
UIBarButtonSystemItemSave,
UIBarButtonSystemItemAdd,
UIBarButtonSystemItemFlexibleSpace,
UIBarButtonSystemItemFixedSpace,
UIBarButtonSystemItemCompose,
UIBarButtonSystemItemReply,
UIBarButtonSystemItemAction,
UIBarButtonSystemItemOrganize,
UIBarButtonSystemItemBookmarks,
UIBarButtonSystemItemSearch,
UIBarButtonSystemItemRefresh,
UIBarButtonSystemItemStop,
UIBarButtonSystemItemCamera,
UIBarButtonSystemItemTrash,
UIBarButtonSystemItemPlay,
UIBarButtonSystemItemPause,
UIBarButtonSystemItemRewind,
UIBarButtonSystemItemFastForward,
UIBarButtonSystemItemUndo, // iOS 3.0 and later
UIBarButtonSystemItemRedo, // iOS 3.0 and later
UIBarButtonSystemItemPageCurl, // iOS 4.0 and later
} UIBarButtonSystemItem;
// UIViewController: Add toolbar items
- (void)configureToolbarItems
{
UIBarButtonItem *flexibleSpaceButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];
// Info button
UIButton *infoButton = [UIButton buttonWithType:UIButtonTypeInfoLight];
[infoButton addTarget:self action:@selector(showInfo) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem *infoButtonItem = [[UIBarButtonItem alloc] initWithCustomView:infoButton];
// Set our toolbar items
self.toolbarItems = [NSArray arrayWithObjects:flexibleSpaceButtonItem, infoButtonItem, nil];
[infoButtonItem release];
[flexibleSpaceButtonItem release];
// Show toolbar animated
[self.navigationController setToolbarHidden:NO animated:YES];
}
// Show toolbar (Note it is viewWillAppear, not viewDidLoad, so it checks everytime it is shown)
- (void)viewWillAppear:(BOOL)animated
{
[self.navigationController setNavigationBarHidden:NO];
}
#pragma mark -
#pragma mark === UIWebView ===
#pragma mark
// Adding a html file (About.html) to a webview
- (void)viewDidLoad {
// Load file url into webview
NSString *aboutFilePath = [[NSBundle mainBundle] pathForResource:@"About" ofType:@"html"];
NSURL *fileUrl = [NSURL fileURLWithPath:aboutFilePath];
[self.aboutWebView loadRequest:[NSURLRequest requestWithURL:fileUrl]];
self.aboutWebView.delegate = self; // Remember to add <UIWebViewDelegate> to .h file
// Make background transparent (see http://stackoverflow.com/questions/3646930/how-to-make-a-transparent-uiwebview/3935033#3935033)
self.aboutWebView.opaque = NO;
self.aboutWebView.backgroundColor = [UIColor clearColor];
}
#pragma mark -
#pragma mark === UILabel ===
#pragma mark
int i = 4;
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 30, 30)];
label.text = [NSString stringWithFormat:@"%d", i];
[superView addSubview:label];
#pragma mark -
#pragma mark === UIImage ===
#pragma mark
UIImage *image = [UIImage imageNamed:@"image.jpg"];
NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://www.something.com/image.jpg"]];
UIImage *imageFromData = [UIImage imageWithData:imageData];
#pragma mark -
#pragma mark === NSArray/NSMutableArray ===
#pragma mark
// Autoreleased
NSArray *emptyArray = [NSArray array];
NSArray *arrayWithArray = [NSArray arrayWithArray:someArray];
NSArray *arrayWithObject = [NSArray arrayWithObject:@"one"];
NSArray *arrayWithObjects = [NSArray arrayWithObjects:@"one", @"two", @"three", nil];
// Need to memory manage
NSArray *emptyArray = [[NSArray alloc] initWithArray:someArray];
// ...
[emptyArray count] // Number of elements
NSMutableArray *mutableArray = [NSMutableArray initWithCapacity:5];
[mutableArray insertObject:@"one" atIndex:0];
[mutableArray addObject:@"one"];
#pragma mark -
#pragma mark === NSDictionary/NSMutableDictionary ===
#pragma mark
NSDictionary *dictionary = [NSDictionary dictionary];
[dictionary allKeys];
[dictionary allValues];
[dictionary objectForKey:@"key"];
#pragma mark -
#pragma mark === UIView/UIViewController ===
#pragma mark
UIViewController *vc = [[UIViewController alloc] initWithNibName:@"nibName" bundle:nil];
vc.view; // Main view
vc.title; // Title used in navigation controllers
[vc presentModalViewController:viewController animated:YES];
[vc dismissModalViewControllerAnimated:YES];
[vc.view addSubview:view];
view.frame = CGRectMake(x, y, view.frame.size.width, view.frame.size.height);
// Animations
[UIView animateWithDuration:kAnimationDuration
// The end result of the animation
animations:^{
// Shrink
someView.frame = CGRectMake(someView.frame.origin.x, someView.frame.origin.y, 0, 0);
imageView.alpha = 0;
}
// Done upon completion of animation
completion:^(BOOL finished) {
[someView removeFromSuperview];
}
];
// Flip animation
// See UIViewAnimationOptions for more options
[UIView transitionWithView:someView duration:0.7 options:UIViewAnimationOptionTransitionFlipFromLeft
animations:^{
}
completion:NULL
];
// From http://iphonedevelopment.blogspot.com/2008/10/demystifying-cgaffinetransform.html
theView.transform = CGAffineTransformIdentity;
theView.transform = CGAffineTransformTranslate(theView.transform, 5.0, 10.0);
theView.transform = CGAffineTransformRotate(theView.transform, degreesToRadians(45)); // May need to #define degreesToRadians(x) (M_PI * x / 180.0)
theView.transform = CGAffineTransformScale(theView.transform, 2.0, 2.0);
// Inverting transformations
CGAffineTransform inverse = CGAffineTransformInvert(CGAffineTransformMakeTranslation(5.0, 5.0));
#pragma mark -
#pragma mark === Downloading data ===
#pragma mark
NSString *url = @"http://somesite.com/data.json";
NSData *dataJSON = [NSData dataWithContentsOfURL:[NSURL URLWithString:url]];
// Also see: http://allseeing-i.com/ASIHTTPRequest/How-to-use
#pragma mark -
#pragma mark === Random numbers ===
#pragma mark
int ri = arc4random() % maxNum;
#pragma mark -
#pragma mark === Gestures ===
#pragma mark
// Double tap gesture
UITapGestureRecognizer *doubleTapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doubleTapImage:)];
doubleTapGestureRecognizer.delegate = self;
doubleTapGestureRecognizer.numberOfTapsRequired = 2;
[self addGestureRecognizer:doubleTapGestureRecognizer]; // Some UIView
[doubleTapGestureRecognizer release];
- (void)doubleTapImage:(UIGestureRecognizer *)gestureRecognizer
{
UIView *view = [gestureRecognizer view];
}
// For iOS3.0+ (also see http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone/1111983)
// Put inside view controller
{
- (void) viewDidAppear:(BOOL)animated {
// To handle gestures
[self becomeFirstResponder];
}
- (void) viewWillDisappear:(BOOL)animated {
[self resignFirstResponder];
[super viewWillDisappear:animated];
}
- (BOOL)canBecomeFirstResponder {
return YES;
}
- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event {
if (event.subtype == UIEventSubtypeMotionShake) {
// Code to handle shake
}
if ( [super respondsToSelector:@selector(motionEnded:withEvent:)] )
[super motionEnded:motion withEvent:event];
}
}
#pragma mark -
#pragma mark === Threading ===
#pragma mark
// 1. Create the new thread:
[NSThread detachNewThreadSelector:@selector(myMethod) toTarget:self withObject:nil];
// or to run in background thread
[self performSelectorInBackground:@selector(myMethod) withObject:nil];
// 2. Create the method that is called by the new thread:
- (void)myMethod
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// Thread code here
[pool release];
}
// If you need to do something to the main thread from inside your new thread
[self performSelectorOnMainThread:@selector(myMethod) withObject:nil waitUntilDone:NO];
// Sleep
[NSThread sleepForTimeInterval:1]; // 1 second
#pragma mark -
#pragma mark === Debugging ===
#pragma mark
// Recursively check subviews [http://stackoverflow.com/questions/5150186/how-do-i-inspect-the-view-hierarchy-in-ios/5150281#5150281]
po [[UIWindow keyWindow] recursiveDescription];
// Print to console
NSLog(@"Debug message: %@", someString);
#pragma mark -
#pragma mark === Testing ===
#pragma mark
// OCUnit
STAssertEquals(expression, expression, message, ...);
STAssertEqualObjects(object, object, message, ...);
STAssertNotNil(object, message, ...);
STAssertTrue(expression, message, ...);
STAssertFalse(expression, message, ...);
STAssertThrows(expression, message, ...);
STAssertThrowsSpecific(expression, exception, message, ...);
STAssertNoThrow(expression, message, ...);
STFail(message, ...);