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Hi there! I think the best and fastest way to solve your problem is to implement the arc method in rune.svg.js so it converts the arc to bezier points. I haven't gotten around to doing this, but any pull requests are welcome :)
I'm evaluating using
rune.js
in my project and for now it looks amazing! Thanks for creating it.The only "blocker" I've found is trying to include and manipulate attributes of an external SVG, for example that one:
I've tried 2 ways:
Rune.Node
, but then I can't callfill
,stroke
or any other method on that nodeIs there anything I'm overlooking? Thanks in advance!
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