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I don't know modern C++ programming so it will be difficult for me to modify (implementing pause algorithm etc..) Usually I prefer creating custom shadertoy wallpaper with LivelyProperties: |
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Since there is no direct GLSL integration, an implementation of the Vebro code into Lively Wallpaper could be a win-win to run shadertoy.com shaders locally and with pause algorithm, which is missing in Vebro (other than that pretty perfect for shader wallpaper use).
https://github.com/bitrate16/Vebro
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