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CMakeLists.txt
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# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
cmake_minimum_required (VERSION 3.20)
set(DIRECTXTK12_VERSION 1.6.1)
if(WINDOWS_STORE OR (DEFINED XBOX_CONSOLE_TARGET))
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")
endif()
project (DirectXTK12
VERSION ${DIRECTXTK12_VERSION}
DESCRIPTION "DirectX Tool Kit for DirectX 12"
HOMEPAGE_URL "https://go.microsoft.com/fwlink/?LinkID=615561"
LANGUAGES CXX)
option(BUILD_XAUDIO_WIN10 "Build for XAudio 2.9" ON)
option(BUILD_XAUDIO_REDIST "Build for XAudio2Redist" OFF)
option(BUILD_GAMEINPUT "Build for GameInput" OFF)
option(BUILD_WGI "Build for Windows.Gaming.Input" OFF)
option(BUILD_XINPUT "Build for XInput" OFF)
# https://devblogs.microsoft.com/cppblog/spectre-mitigations-in-msvc/
option(ENABLE_SPECTRE_MITIGATION "Build using /Qspectre for MSVC" OFF)
option(DISABLE_MSVC_ITERATOR_DEBUGGING "Disable iterator debugging in Debug configurations with the MSVC CRT" OFF)
option(ENABLE_CODE_ANALYSIS "Use Static Code Analysis on build" OFF)
option(ENABLE_CODE_COVERAGE "Build with code-coverage" OFF)
option(USE_PREBUILT_SHADERS "Use externally built HLSL shaders" OFF)
option(BUILD_DXIL_SHADERS "Use DXC Shader Model 6 for shaders" ON)
option(NO_WCHAR_T "Use legacy wide-character as unsigned short" OFF)
option(BUILD_FUZZING "Build for fuzz testing" OFF)
option(BUILD_MIXED_DX11 "Support linking with DX11 version of toolkit" OFF)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
if(XBOX_CONSOLE_TARGET STREQUAL "scarlett")
set(BUILD_GAMEINPUT ON)
set(BUILD_SCARLETT_SHADERS ON)
set(BUILD_XAUDIO_REDIST OFF)
elseif(XBOX_CONSOLE_TARGET STREQUAL "xboxone")
set(BUILD_GAMEINPUT ON)
set(BUILD_XBOXONE_SHADERS ON)
set(BUILD_XAUDIO_REDIST OFF)
elseif(XBOX_CONSOLE_TARGET STREQUAL "durango")
set(BUILD_GAMEINPUT OFF)
set(BUILD_WGI OFF)
set(BUILD_XINPUT OFF)
set(BUILD_XBOXONE_SHADERS ON)
set(BUILD_DXIL_SHADERS OFF)
set(BUILD_XAUDIO_WIN10 OFF)
set(BUILD_XAUDIO_WIN8 ON)
elseif(WINDOWS_STORE)
set(BUILD_GAMEINPUT OFF)
set(BUILD_WGI ON)
set(BUILD_XAUDIO_REDIST OFF)
endif()
include(GNUInstallDirs)
include(build/CompilerAndLinker.cmake)
#--- Library
set(LIBRARY_HEADERS
Inc/BufferHelpers.h
Inc/CommonStates.h
Inc/DDSTextureLoader.h
Inc/DescriptorHeap.h
Inc/DirectXHelpers.h
Inc/Effects.h
Inc/EffectPipelineStateDescription.h
Inc/GeometricPrimitive.h
Inc/GraphicsMemory.h
Inc/Model.h
Inc/PostProcess.h
Inc/PrimitiveBatch.h
Inc/RenderTargetState.h
Inc/ResourceUploadBatch.h
Inc/ScreenGrab.h
Inc/SpriteBatch.h
Inc/SpriteFont.h
Inc/VertexTypes.h
Inc/WICTextureLoader.h)
set(LIBRARY_SOURCES
Src/AlphaTestEffect.cpp
Src/BasicEffect.cpp
Src/BasicPostProcess.cpp
Src/BufferHelpers.cpp
Src/CMO.h
Src/CommonStates.cpp
Src/d3dx12.h
Src/DDSTextureLoader.cpp
Src/DebugEffect.cpp
Src/DescriptorHeap.cpp
Src/DirectXHelpers.cpp
Src/DualPostProcess.cpp
Src/DualTextureEffect.cpp
Src/EffectCommon.cpp
Src/EffectCommon.h
Src/EffectFactory.cpp
Src/EffectPipelineStateDescription.cpp
Src/EffectTextureFactory.cpp
Src/EnvironmentMapEffect.cpp
Src/GeometricPrimitive.cpp
Src/GraphicsMemory.cpp
Src/LinearAllocator.cpp
Src/LinearAllocator.h
Src/Model.cpp
Src/ModelLoadCMO.cpp
Src/ModelLoadSDKMESH.cpp
Src/ModelLoadVBO.cpp
Src/NormalMapEffect.cpp
Src/PBREffect.cpp
Src/PBREffectFactory.cpp
Src/pch.h
Src/PrimitiveBatch.cpp
Src/ResourceUploadBatch.cpp
Src/ScreenGrab.cpp
Src/SkinnedEffect.cpp
Src/SpriteBatch.cpp
Src/SpriteFont.cpp
Src/ToneMapPostProcess.cpp
Src/VertexTypes.cpp
Src/WICTextureLoader.cpp)
set(SHADER_SOURCES
Src/Shaders/AlphaTestEffect.fx
Src/Shaders/BasicEffect.fx
Src/Shaders/DebugEffect.fx
Src/Shaders/DualTextureEffect.fx
Src/Shaders/EnvironmentMapEffect.fx
Src/Shaders/GenerateMips.hlsl
Src/Shaders/NormalMapEffect.fx
Src/Shaders/PBREffect.fx
Src/Shaders/PostProcess.fx
Src/Shaders/RootSig.fxh
Src/Shaders/SkinnedEffect.fx
Src/Shaders/SpriteEffect.fx
Src/Shaders/ToneMap.fx)
# These source files are identical in both DX11 and DX12 version.
if(NOT BUILD_MIXED_DX11)
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
Inc/GamePad.h
Inc/Keyboard.h
Inc/Mouse.h
Inc/SimpleMath.h
Inc/SimpleMath.inl)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Src/BinaryReader.cpp
Src/GamePad.cpp
Src/Geometry.cpp
Src/Keyboard.cpp
Src/Mouse.cpp
Src/SimpleMath.cpp)
endif()
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Src/AlignedNew.h
Src/Bezier.h
Src/BinaryReader.h
Src/DDS.h
Src/DemandCreate.h
Src/Geometry.h
Src/LoaderHelpers.h
Src/PlatformHelpers.h
Src/SDKMesh.h
Src/SharedResourcePool.h
Src/vbo.h
Src/TeapotData.inc)
set(SHADER_SOURCES ${SHADER_SOURCES}
Src/Shaders/Common.fxh
Src/Shaders/Lighting.fxh
Src/Shaders/PBRCommon.fxh
Src/Shaders/PixelPacking_Velocity.hlsli
Src/Shaders/Skinning.fxh
Src/Shaders/Structures.fxh
Src/Shaders/Utilities.fxh)
if(MINGW)
set(BUILD_XAUDIO_WIN10 OFF)
endif()
if(${DIRECTX_ARCH} MATCHES "^arm")
set(BUILD_XAUDIO_REDIST OFF)
endif()
if(WINDOWS_STORE
OR BUILD_XAUDIO_WIN10 OR BUILD_XAUDIO_WIN8
OR BUILD_XAUDIO_REDIST)
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
Inc/Audio.h)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Audio/AudioEngine.cpp
Audio/DynamicSoundEffectInstance.cpp
Audio/SoundCommon.cpp
Audio/SoundCommon.h
Audio/SoundEffect.cpp
Audio/SoundEffectInstance.cpp
Audio/SoundStreamInstance.cpp
Audio/WaveBank.cpp
Audio/WaveBankReader.cpp
Audio/WaveBankReader.h
Audio/WAVFileReader.cpp
Audio/WAVFileReader.h)
endif()
if(NOT COMPILED_SHADERS)
if(USE_PREBUILT_SHADERS)
message(FATAL_ERROR "ERROR: Using prebuilt shaders requires the COMPILED_SHADERS variable is set.")
endif()
set(COMPILED_SHADERS ${CMAKE_CURRENT_BINARY_DIR}/Shaders/Compiled)
file(MAKE_DIRECTORY ${COMPILED_SHADERS})
else()
file(TO_CMAKE_PATH ${COMPILED_SHADERS} COMPILED_SHADERS)
endif()
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
${COMPILED_SHADERS}/SpriteEffect_SpriteVertexShader.inc)
if(BUILD_SCARLETT_SHADERS)
message(STATUS "Using Shader Model 6 for Xbox Series X|S for shaders")
set(ShaderOpts gxdk scarlett)
elseif(BUILD_XBOXONE_SHADERS)
if(BUILD_DXIL_SHADERS)
message(STATUS "Using Shader Model 6 for Xbox One for shaders")
set(ShaderOpts gxdk)
else()
message(STATUS "Using Shader Model 5.1 for Xbox One for shaders")
set(ShaderOpts xbox)
endif()
elseif(BUILD_DXIL_SHADERS)
message(STATUS "Using Shader Model 6.0 (DXC.EXE) for shaders.")
set(ShaderOpts dxil)
else()
message(STATUS "Using Shader Model 5.1 (FXC.EXE) for shaders.")
set(ShaderOpts "")
endif()
if(NOT USE_PREBUILT_SHADERS)
if(BUILD_SCARLETT_SHADERS OR BUILD_XBOXONE_SHADERS)
elseif(BUILD_DXIL_SHADERS AND VCPKG_TOOLCHAIN)
message(STATUS "Using VCPKG for DirectXShaderCompiler (${VCPKG_HOST_TRIPLET}).")
find_program(DIRECTX_DXC_TOOL DXC.EXE
REQUIRED NO_SYSTEM_ENVIRONMENT_PATH NO_CMAKE_SYSTEM_PATH NO_DEFAULT_PATH
HINTS ${DIRECTX_DXC_PATH}
"${CMAKE_CURRENT_LIST_DIR}/build/vcpkg_installed/${VCPKG_HOST_TRIPLET}/tools/directx-dxc")
elseif(BUILD_DXIL_SHADERS)
find_program(DIRECTX_DXC_TOOL DXC.EXE
HINTS "C:/Program Files (x86)/Windows Kits/10/bin/${CMAKE_SYSTEM_VERSION}/${DIRECTX_HOST_ARCH}"
"C:/Program Files (x86)/Windows Kits/10/bin/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/${DIRECTX_HOST_ARCH}")
message(STATUS "Using DirectXShaderCompiler found in ${DIRECTX_DXC_TOOL}")
else()
find_program(DIRECTX_FXC_TOOL FXC.EXE
HINTS "C:/Program Files (x86)/Windows Kits/10/bin/${CMAKE_SYSTEM_VERSION}/${DIRECTX_HOST_ARCH}"
"C:/Program Files (x86)/Windows Kits/10/bin/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/${DIRECTX_HOST_ARCH}")
message(STATUS "Using LegacyShaderCompiler found in ${DIRECTX_FXC_TOOL}")
endif()
add_custom_command(
OUTPUT "${COMPILED_SHADERS}/SpriteEffect_SpriteVertexShader.inc"
MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/Src/Shaders/CompileShaders.cmd"
DEPENDS ${SHADER_SOURCES}
COMMENT "Generating HLSL shaders..."
COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_SHADERS}" $<$<BOOL:${DIRECTX_DXC_TOOL}>:DirectXShaderCompiler=${DIRECTX_DXC_TOOL}> $<$<BOOL:${DIRECTX_FXC_TOOL}>:LegacyShaderCompiler=${DIRECTX_FXC_TOOL}> CompileShaders.cmd ARGS ${ShaderOpts} > "${COMPILED_SHADERS}/compileshaders.log"
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/Src/Shaders"
USES_TERMINAL)
endif()
add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} ${LIBRARY_HEADERS})
target_include_directories(${PROJECT_NAME} PRIVATE ${COMPILED_SHADERS} Src)
if(NOT MINGW)
target_precompile_headers(${PROJECT_NAME} PRIVATE Src/pch.h)
endif()
source_group(Audio REGULAR_EXPRESSION Audio/*.*)
source_group(Inc REGULAR_EXPRESSION Inc/*.*)
source_group(Src REGULAR_EXPRESSION Src/*.*)
target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/Inc>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/directxtk12>)
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_11)
if(WINDOWS_STORE
OR BUILD_XAUDIO_WIN10 OR BUILD_XAUDIO_WIN8
OR BUILD_XAUDIO_REDIST)
target_include_directories(${PROJECT_NAME} PRIVATE Audio)
endif()
if(MINGW)
find_package(directxmath CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::DirectXMath)
find_package(directx-headers CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::DirectX-Headers)
target_compile_definitions(${PROJECT_NAME} PUBLIC USING_DIRECTX_HEADERS)
else()
find_package(directxmath CONFIG QUIET)
find_package(directx-headers CONFIG QUIET)
endif()
if(directxmath_FOUND)
message(STATUS "Using DirectXMath package")
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::DirectXMath)
endif()
if(directx-headers_FOUND)
message(STATUS "Using DirectX-Headers package")
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::DirectX-Headers)
target_compile_definitions(${PROJECT_NAME} PRIVATE USING_DIRECTX_HEADERS)
endif()
if(BUILD_XAUDIO_REDIST
AND (NOT BUILD_XAUDIO_WIN10) AND (NOT BUILD_XAUDIO_WIN8) AND (NOT WINDOWS_STORE))
message(STATUS "Using XAudio2Redist for DirectX Tool Kit for Audio.")
find_package(xaudio2redist CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::XAudio2Redist)
target_compile_definitions(${PROJECT_NAME} PUBLIC USING_XAUDIO2_REDIST)
endif()
include(CheckIncludeFileCXX)
if(BUILD_GAMEINPUT)
message(STATUS "Using GameInput for GamePad/Keyboard/Mouse.")
find_package(gameinput CONFIG QUIET)
if(gameinput_FOUND)
target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::GameInput)
else()
set(CMAKE_REQUIRED_QUIET ON)
CHECK_INCLUDE_FILE_CXX(GameInput.h GAMEINPUT_HEADER)
if(NOT GAMEINPUT_HEADER)
message(FATAL_ERROR "Microsoft GDK required to build GameInput. See https://aka.ms/gdk")
endif()
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC USING_GAMEINPUT)
elseif(BUILD_WGI)
message(STATUS "Using Windows.Gaming.Input for GamePad.")
target_compile_definitions(${PROJECT_NAME} PUBLIC USING_WINDOWS_GAMING_INPUT)
elseif(BUILD_XINPUT)
message(STATUS "Using XInput for GamePad.")
target_compile_definitions(${PROJECT_NAME} PUBLIC USING_XINPUT)
endif()
#--- Package
include(CMakePackageConfigHelpers)
string(TOLOWER ${PROJECT_NAME} PACKAGE_NAME)
write_basic_package_version_file(
${PACKAGE_NAME}-config-version.cmake
VERSION ${DIRECTXTK12_VERSION}
COMPATIBILITY AnyNewerVersion)
install(TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}-targets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/build/${PROJECT_NAME}-config.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config.cmake
INSTALL_DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
install(EXPORT ${PROJECT_NAME}-targets
FILE ${PROJECT_NAME}-targets.cmake
NAMESPACE Microsoft::
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
install(FILES ${LIBRARY_HEADERS}
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/directxtk12)
install(FILES
${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config.cmake
${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config-version.cmake
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
# Create pkg-config file
include(build/JoinPaths.cmake)
# from: https://github.com/jtojnar/cmake-snips#concatenating-paths-when-building-pkg-config-files
join_paths(DIRECTXTK12_INCLUDEDIR_FOR_PKG_CONFIG "\${prefix}" "${CMAKE_INSTALL_INCLUDEDIR}")
join_paths(DIRECTXTK12_LIBDIR_FOR_PKG_CONFIG "\${prefix}" "${CMAKE_INSTALL_LIBDIR}")
set(DIRECTXTK12_DEP_L "")
if(directxmath_FOUND)
list(APPEND DIRECTXTK12_DEP_L "DirectXMath")
endif()
if(directx-headers_FOUND)
list(APPEND DIRECTXTK12_DEP_L "DirectX-Headers")
endif()
list(LENGTH DIRECTXTK12_DEP_L DEP_L)
if(DEP_L)
string(REPLACE ";" ", " DIRECTXTK12_DEP " ${DIRECTXTK12_DEP_L}")
endif()
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/build/DirectXTK12.pc.in"
"${CMAKE_CURRENT_BINARY_DIR}/DirectXTK12.pc" @ONLY)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/DirectXTK12.pc"
DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
# Model uses dynamic_cast, so we need /GR (Enable RTTI)
if(MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /Wall /EHsc /GR)
if(NO_WCHAR_T)
message(STATUS "Using non-native wchar_t as unsigned short")
target_compile_options(${PROJECT_NAME} PRIVATE "/Zc:wchar_t-")
endif()
endif()
target_compile_definitions(${PROJECT_NAME} PRIVATE ${COMPILER_DEFINES})
target_compile_options(${PROJECT_NAME} PRIVATE ${COMPILER_SWITCHES})
target_link_options(${PROJECT_NAME} PRIVATE ${LINKER_SWITCHES})
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|IntelLLVM")
set(WarningsLib -Wall -Wpedantic -Wextra)
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 16.0)
list(APPEND WarningsLib "-Wno-unsafe-buffer-usage")
endif()
target_compile_options(${PROJECT_NAME} PRIVATE ${WarningsLib})
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
target_compile_options(${PROJECT_NAME} PRIVATE "-Wno-ignored-attributes" "-Walloc-size-larger-than=4GB")
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
set_target_properties(${PROJECT_NAME} PROPERTIES CXX_STANDARD 14)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
if(ENABLE_CODE_ANALYSIS)
message(STATUS "Building with Code Analysis (PREFIX)")
target_compile_options(${PROJECT_NAME} PRIVATE /analyze /WX)
endif()
if(ENABLE_SPECTRE_MITIGATION
AND (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.13)
AND (NOT WINDOWS_STORE))
message(STATUS "Building Spectre-mitigated libraries")
target_compile_options(${PROJECT_NAME} PRIVATE "/Qspectre")
endif()
if(BUILD_FUZZING AND (NOT WINDOWS_STORE))
string(REPLACE "/DNDEBUG" "" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
string(REPLACE "/DNDEBUG" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELWITHDEBINFO})
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.32)
target_compile_options(${PROJECT_NAME} PRIVATE ${ASAN_SWITCHES})
target_link_libraries(${PROJECT_NAME} PRIVATE ${ASAN_LIBS})
endif()
endif()
endif()
if(WIN32)
if(XBOX_CONSOLE_TARGET STREQUAL "durango")
set(WINVER 0x0602)
else()
set(WINVER 0x0A00)
endif()
target_compile_definitions(${PROJECT_NAME} PRIVATE _WIN32_WINNT=${WINVER})
if(WINDOWS_STORE OR BUILD_XAUDIO_WIN10)
message(STATUS "Using DirectX Tool Kit for Audio on XAudio 2.9 (Windows 10/Windows 11).")
endif()
if(DISABLE_MSVC_ITERATOR_DEBUGGING)
target_compile_definitions(${PROJECT_NAME} PRIVATE _ITERATOR_DEBUG_LEVEL=0)
endif()
endif()
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
#--- Test suite
if(WIN32 AND (NOT WINDOWS_STORE) AND (NOT (DEFINED XBOX_CONSOLE_TARGET)))
include(CTest)
if(BUILD_TESTING AND (EXISTS "${CMAKE_CURRENT_LIST_DIR}/Tests/CMakeLists.txt"))
enable_testing()
add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/Tests)
if(ENABLE_CODE_COVERAGE AND (DEFINED COV_COMPILER_SWITCHES))
target_compile_options(${PROJECT_NAME} PRIVATE ${COV_COMPILER_SWITCHES})
endif()
elseif(BUILD_FUZZING AND (EXISTS "${CMAKE_CURRENT_LIST_DIR}/Tests/fuzzloaders/CMakeLists.txt"))
message(STATUS "Building for fuzzing")
add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/Tests/fuzzloaders)
endif()
endif()