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The problem occurs when the project is built for platforms other than Windows. The reason is to use the OpusAudioDecoder module which has a default definition of 1 module config: PublicDefinitions.Add("WITH_OPUS=1");. Which in turn, during the rebuild, adds the following definition to the Intermediate folder along the path: Plugins/SocketIOClient/Intermediate/Build/Android/a/UnrealGame/Shipping/CoreUtility/Definitions.CoreUtility.h
I use Unreal Engine 5.4 and SocketIO 2.8 for 5.4 version but when I try to build project I get:
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