From 056e224e7c10ac3ea7fa0451ef65e91ffb8d8a51 Mon Sep 17 00:00:00 2001 From: Antonio Vivace Date: Wed, 24 Jul 2024 08:54:09 +0200 Subject: [PATCH] tools guide: update tonc link --- website/guides/tools.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/website/guides/tools.md b/website/guides/tools.md index 53e9f36..eaf9b7a 100644 --- a/website/guides/tools.md +++ b/website/guides/tools.md @@ -24,7 +24,7 @@ In the past few years as retro gaming has grown in popularity, programming for o ::: warning This document only applies to the Game Boy and Game Boy Color. Game Boy Advance programming has little in common with Game Boy programming. -If you want to program for the GBA, which is much more C-friendly (and C++ and Rust, for that matter) than the GB and GBC, then I advise you to download devkitARM and follow the [Tonc](https://www.coranac.com/tonc/text/) tutorial. Please note that the Game Boy Advance also functions as a Game Boy Color, so if you only have a GBA, you can use it for both GB and GBC development. +If you want to program for the GBA, which is much more C-friendly (and C++ and Rust, for that matter) than the GB and GBC, then I advise you to download devkitARM and follow the [Tonc](https://gbadev.net/tonc/) tutorial. Please note that the Game Boy Advance also functions as a Game Boy Color, so if you only have a GBA, you can use it for both GB and GBC development. ::: When someone wants to make their own game, one of the first problems they will encounter is picking the *tools* they will use. There current main options are: