Similar to 2D transformation, we can also use Transform in 3D rendering.
In the following example, we make a sphere to scale 1.5 times along the x-axis, rotate roughly -45 degrees and translate 1 unit for both x- and y-axis.
commands.spawn(PbrBundle {
mesh: meshes
.add(
UVSphere {
radius: 0.5,
..default()
}
.into(),
)
.into(),
transform: Transform {
translation: (1., 1., 0.).into(),
rotation: Quat::from_rotation_z(-0.78),
scale: (1.5, 1., 1.).into(),
},
..default()
});
In addition, we add a Cube to show the position of the origin and add a Plane to indicate the x-z plane.
We set our camera position to (2, 2, 3)
and make it looking at the origin.
The full code is as follows:
use bevy::{
app::{App, Startup},
asset::Assets,
core_pipeline::core_3d::Camera3dBundle,
ecs::system::{Commands, ResMut},
math::{Quat, Vec3},
pbr::{PbrBundle, PointLightBundle, StandardMaterial},
render::mesh::{
shape::{Cube, Plane, UVSphere},
Mesh,
},
transform::components::Transform,
utils::default,
DefaultPlugins,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(2., 2., 3.).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
commands.spawn(PbrBundle {
mesh: meshes
.add(
UVSphere {
radius: 0.5,
..default()
}
.into(),
)
.into(),
material: materials.add(StandardMaterial::default()).into(),
transform: Transform {
translation: (1., 1., 0.).into(),
rotation: Quat::from_rotation_z(-0.78),
scale: (1.5, 1., 1.).into(),
},
..default()
});
commands.spawn(PbrBundle {
mesh: meshes.add(Cube::new(1.).into()).into(),
material: materials.add(StandardMaterial::default()).into(),
..default()
});
commands.spawn(PbrBundle {
mesh: meshes.add(Plane::from_size(5.).into()).into(),
material: materials.add(StandardMaterial::default()).into(),
..default()
});
commands.spawn(PointLightBundle {
transform: Transform::from_xyz(2., 2., 1.),
..default()
});
}
Result:
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