Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Grand Theft Auto - Intro FMV breaks with capped FPS / doesn't launch with latest commit #330

Open
MrEWhite opened this issue Jan 6, 2025 · 0 comments

Comments

@MrEWhite
Copy link

MrEWhite commented Jan 6, 2025

When capping the framerate or using v-sync, the playback of the intro of Grand Theft Auto (the director's cut CD version) breaks, showing a corrupted-like image and lagging at certain parts. The issue is if you DON'T cap the framerate, the game will run at thousands of frames in the menu and break it (all the animation goes way too fast).
Untitled
Here's my debug log from the latest release build if it helps (using dd7to9 and LimitPerFrameFPS = 60):
dxwrapper-grand theft auto.log

On a side note, starting with this commit: aec4291
The game no longer starts anymore. Here's a debug log from that build:
dxwrapper-grand theft auto.log

elishacloud added a commit that referenced this issue Jan 6, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant