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When capping the framerate or using v-sync, the playback of the intro of Grand Theft Auto (the director's cut CD version) breaks, showing a corrupted-like image and lagging at certain parts. The issue is if you DON'T cap the framerate, the game will run at thousands of frames in the menu and break it (all the animation goes way too fast).
Here's my debug log from the latest release build if it helps (using dd7to9 and LimitPerFrameFPS = 60): dxwrapper-grand theft auto.log
On a side note, starting with this commit: aec4291
The game no longer starts anymore. Here's a debug log from that build: dxwrapper-grand theft auto.log
The text was updated successfully, but these errors were encountered:
When capping the framerate or using v-sync, the playback of the intro of Grand Theft Auto (the director's cut CD version) breaks, showing a corrupted-like image and lagging at certain parts. The issue is if you DON'T cap the framerate, the game will run at thousands of frames in the menu and break it (all the animation goes way too fast).
Here's my debug log from the latest release build if it helps (using dd7to9 and LimitPerFrameFPS = 60):
dxwrapper-grand theft auto.log
On a side note, starting with this commit: aec4291
The game no longer starts anymore. Here's a debug log from that build:
dxwrapper-grand theft auto.log
The text was updated successfully, but these errors were encountered: