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Program.cs
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using System.Text;
namespace GameOfLife
{
static class Program
{
// Define the size of the grid
static int Rows = 20;
static int Cols = 80;
static int changes = 0;
static int seed = 42;
static int generation = 0;
// Create a random number generator
static Random random;
// Create a boolean array to store the state of each cell
static bool[,] grid ;
static void Main(string[] args)
{
// Initialize the grid with random values
if (args.Length> 0) {
int.TryParse(args[0],out seed);
random = new Random(seed);
}
else {
random = new Random();
seed = 0;
}
PrepareGrid();
InitializeGrid();
PrepareDisplay();
// Start an infinite loop
while (true)
{
// Display the grid on the console
DisplayGrid();
// Update the grid according to the rules
UpdateGrid();
// Wait for some time before repeating
Thread.Sleep(10);
generation++;
}
}
private static void PrepareGrid()
{
Rows=Console.WindowHeight -2;
Cols = Console.WindowWidth;
grid = new bool[Rows,Cols];
}
static void PrepareDisplay()
{
Console.CursorVisible = false; // Hide the cursor
Console.Clear();
}
static void InitializeGrid()
{
// Loop through every cell in the grid
for (int i = 0; i < Rows; i++)
{
for (int j = 0; j < Cols; j++)
{
// Assign a random value (true or false) to each cell
grid[i, j] = random.Next(2) == 0;
}
}
}
static void DisplayGrid()
{
Console.SetCursorPosition(0, 0);
string outputLine = string.Format("Generation {0,5} - Changed cells {1,5} - Seed {2,5}", generation, changes, seed);
Console.WriteLine(outputLine);
StringBuilder sb = new StringBuilder();
for (int i = 0; i < Rows; i++)
{
for (int j = 0; j < Cols; j++)
{
sb.Append(grid[i, j] ? "*" : " ");
}
}
Console.WriteLine(sb.ToString());
}
static void UpdateGrid()
{
// Create a temporary array to store the new state of each cell
bool[,] newGrid = new bool[Rows, Cols];
// Loop through every cell in the grid
for (int i = 0; i < Rows; i++)
{
for (int j = 0; j < Cols; j++)
{
// Count how many live neighbours the current cell has
int liveNeighbours = CountLiveNeighbours(i, j);
// Apply the rules of life to determine if the current cell lives or dies
if (grid[i, j])
{
if (liveNeighbours is < 2 or > 3)
{
newGrid[i, j] = false;
}
else
{
newGrid[i, j] = true;
}
}
else
{
if (liveNeighbours == 3)
{
newGrid[i, j] = true;
}
else
{
newGrid[i, j] = false;
}
}
}
}
changes=CountChanges(grid, newGrid);
// Copy the temporary array to the original grid
Array.Copy(newGrid, grid, Rows * Cols);
}
// A helper method to count how many live neighbours a given cell has
static int CountLiveNeighbours(int x, int y)
{
// Initialize a counter variable
int count = 0;
// Loop through all adjacent cells in a 3x3 square around the given cell
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
// Skip the current cell itself
if (i == 0 && j == 0)
{
continue;
}
// Calculate the coordinates of the neighbour cell
int neighbourX = x + i;
int neighbourY = y + j;
// Wrap around the edges of the grid if necessary
if (neighbourX < 0)
{
neighbourX += Rows;
}
if (neighbourY < 0)
{
neighbourY += Cols;
}
if (neighbourX >= Rows)
{
neighbourX -= Rows;
}
if (neighbourY >= Cols)
{
neighbourY -= Cols;
}
// If the neighbour cell is alive, increment the counter
if (grid[neighbourX, neighbourY])
{
count++;
}
}
}
// Return the final count of live neighbours
return count;
}
// A helper method to count how many cells change state between two generations
static int CountChanges(bool[,] oldGrid, bool[,] newGrid)
{
// Initialize a counter variable
int count = 0;
// Loop through every cell in the grid
for (int i = 0; i < Rows; i++)
{
for (int j = 0; j < Cols; j++)
{
// If the state of the cell is different in the old and new grid, increment the counter
if (oldGrid[i, j] != newGrid[i, j])
{
count++;
}
}
}
// Return the final count of changes
return count;
}
}
}