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Hi. I'm using SFML in a Vulkan application, so my main window class is WindowBase. ImGui::SFML::Init accepts sf::Window or sf::RenderWindow, basically requiring OpenGL API. How to use it with WindowBase?
The text was updated successfully, but these errors were encountered:
I did a quick replacement of sf::Window to sf::WindowBase and everything still compiles so maybe this is viable? I'll have to dig deeper on this later.
Ideally, ImGui-SFML should be separated into keyboard/event etc. part and allow you to use the renderer separately (Dear ImGui has OpenGL, Vulkan etc. backends). E.g. see how SDL backend for Dear ImGui doesn’t do any rendering.
I don’t have time to work on this, though. 😅
Hi. I'm using
SFML
in a Vulkan application, so my main window class isWindowBase
.ImGui::SFML::Init
acceptssf::Window
orsf::RenderWindow
, basically requiring OpenGL API. How to use it withWindowBase
?The text was updated successfully, but these errors were encountered: