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extrudeWithRadius rounds top and bottom differently #45
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And it can be fixed with the change of one line:
should be:
Example (I added coloring so you can see the layers):
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I closed this issue, but the code has not changed so it probably should stay open. Sorry about this. |
You can also change it the other way round, which I like better:
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If you specify the same radius for top and bottom, the rendered shape is different for the top and the bottom. The top and bottom layers seem to be shifted by 1 layer. Example (see picture):
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