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unionRoundMask can cause first layer problems #40

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RAMilewski opened this issue Apr 12, 2022 · 3 comments
Open

unionRoundMask can cause first layer problems #40

RAMilewski opened this issue Apr 12, 2022 · 3 comments

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@RAMilewski
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Under some circumstances unionRoundMask requires re-flattening of the bottom of the model before slicing.

Consider:

`use <Round-Anything-1.0.4/unionRoundMask.scad>
$fn = 36;
unionRoundMask( r = 1 , detail = $preview ? 3 : 10 , q= $preview ? 30 : 70, showMask = true ) {
cylinder (h=5, r=15);
cylinder (h=10, r=10);

}

translate([40,0,0])
union(){
cylinder (h=5, r=15);
cylinder (h=10, r=10);
}`

Examine the bottoms of both objects. Not a big problem, but does require attention if the fillet in near the base of the object.

@Irev-Dev
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Owner

Hey @RAMilewski,

Screen shots would make this issue a lot clearer.

Do you think this needs to be fixed or just raising it as on FYI?

@RAMilewski
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Author

I think it should at least be documented. It's not really obvious in the slicer so it's easy to wind up with a substandard print until you figure out what's going on. ...but it's not that hard to work around.

Screen Shot 2022-04-12 at 4 29 01 PM

..on another topic. unionRoundMask isn't in the set of files you get if you download the PolyRound zip archive.

@Irev-Dev
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Owner

Yup cool.

And good point I should probably do another release :)

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